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Old Jul 31, 2006, 10:17 AM // 10:17   #1
Lion's Arch Merchant
 
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Default D/Mo-way, IMBAness and could u kill them?

Well I'm sure ppl have posted about this alrdy, but I just wanna have my gripe here. I'm soooooooo glad this crazy event is over. I mean dervishes are ludicrously IMBA it's untrue.

I've been playing some TA this weekend. Now I'm not saying I'm the greatest TA player ever, hell I know a lot of players that are much better than me. But I got my tier 2 glad title playing balanced builds with friends and we pretty much know our stuff. Most times we can get 10 consec every couple of tries or so.

Now we went in there and what do we get, 4 D/MOs every 3-4 fights and they just own us no matter what build we use (let me stress this, we go in with builds we design specifically to counter D/Mo and we still get owned every time).

I'm not gonna list the D/Mo build here, I'm sure it's posted somewhere. But just how do u kill them? We tried taking nature's renewal and 2 interrupt rangers and that didn't work cause their spells have such short recharge. U cant hex them or condition them cause they'll just CoP. U cant really kite them cause they'are 33% faster for what seems an eternity (seriously 60 secs for avatars, wtf that's a lifetime). Obviously u cant kill them through melee cause of their ludicrous armor and RoF spam.

Funnily enough, the only time I got close to killing them was on the miasma map. I was the only one left (monk) and they had 4 D/Mo, I kited them for 10 mins or so and couple of them got killed by the miasma (shows what nubcakes they are). Then they bodyblocked me and I was done for (hurray for the cripple they can give u on demand)

Anyway, if any of u guys managed to kill D/Mo-way with a balanced build I'll sure be interested to know how u did it.
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Old Jul 31, 2006, 11:15 AM // 11:15   #2
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Some tactics:
-spread out
-spirit bond
(10 secs invincible, 2 secs recharge)
-get somebody with diversion
-a trapper (spike trap is devastating)
-use the imba dervish monk build (signt of piety etc)
-a command paragon (Aria of Swiftness etc)
-a spirit ritualist (shelter + union)
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Old Jul 31, 2006, 03:35 PM // 15:35   #3
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Profession: R/Mo
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here is how we beat the teams (quite consistently):

1 boon prot
1 ward against foes E/Mo
1 Melandru's Arrow/interrupt Ranger
1 Shock Axe warrior

eventually we just gave up on sunday though because the matches would last a good 3-4 min which is kinda blah in TA, and seeing it every other team you just get sick of it. It's funny how people will ruin the weekend of other players for the sake of their own grinding.
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Old Jul 31, 2006, 03:36 PM // 15:36   #4
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Quote:
Originally Posted by suiraCLAW
Some tactics:
-spread out
-spirit bond
(10 secs invincible, 2 secs recharge)
-get somebody with diversion
-a trapper (spike trap is devastating)
-use the imba dervish monk build (signt of piety etc)
-a command paragon (Aria of Swiftness etc)
-a spirit ritualist (shelter + union)
Yeah what u suggest are all fine, but the point is it's still nigh-on impossible to beat them with many of these elements.

Spread out - that's fine, but they will still hit 1-2 of you and that's a lot of dmg.

Spirit bond - good idea, I should have tried that

Diversion - you cant divert enough of their spells, their are 4 of them and u have 1 diversion. All our balanced builds contain 1 diversion mesmer and that didn't do a thing

Trapper - I dont see what a trapper is gonna do, they all have CoP, and to me trappers are pretty useless in TA anyway

Use the IMBA dervish build - meh

command paragon - they'll still move as fast as you, only for longer, and also u cant put enchants on everyone forever

Ritualist - they'll just come and own ur spirits in seconds, Their spells have such short recharge u just wont be able to keep up with the spirit-spamming

Also, u see what it amounts to here, I'm not about to take a build that just counters D/Mo and get owned by every other build in TA.
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Old Jul 31, 2006, 04:08 PM // 16:08   #5
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Default Dmo is Nub Trash

Quote:
Originally Posted by Van Goghs Ear
here is how we beat the teams (quite consistently):

1 boon prot
1 ward against foes E/Mo
1 Melandru's Arrow/interrupt Ranger
1 Shock Axe warrior
I think we were using a Ranger Paragon with apply poison, ferocious strike, tiger's fury and lightning spear instead of a shock axe so that we wouldn't have to get up close and personal for a kill. Unfortunately, we had to use the other overpowered build (though much less so) to do our damage from range (the melandru's ranger also provided great damage on stacked enchants) and even then the pet died quickly and wasn't worth rezzing.

Also, we used the trap 'Snare' on our melandru's ranger in addition to ward against foes.

Quote:
Originally Posted by Van Goghs Ear
eventually we just gave up on sunday though because the matches would last a good 3-4 min which is kinda blah in TA, and seeing it every other team you just get sick of it.
Having to kite that much does make you get sick of playing against 4 D/Mo. The matches where we did win against them usually took 7+ minutes. It was the other matches that usually took 3 to 4, because we were not properly metagamed against everything else lacking deep wound and knockdown.

Quote:
Originally Posted by Van Goghs Ear
It's funny how people will ruin the weekend of other players for the sake of their own grinding.
As if people needed any more incentive, the medallions A-net made for the weekend were fetching quite a price further upping the ante.
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Old Jul 31, 2006, 05:35 PM // 17:35   #6
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I actually played Dervish quite a bit, and I noticed something. Most of their high damage enchants are 2 second casts. Basically all of their damage dealing skills (besides the scythe attacks) were 2 second casts. If you can get a half decent interupter, should be pretty easy to shut it down. I know I got shut down by one, one time. It was quite annoying.
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Old Jul 31, 2006, 05:44 PM // 17:44   #7
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Quote:
Most of their high damage enchants are 2 second casts
QFF

All of these damage enchantments (except mirage cloak) have 3/4 seconds casts, wich is quite hard to interrupt...

Quote:
Yeah what u suggest are all fine, but the point is it's still nigh-on impossible to beat them with many of these elements.
That's exactly why they are overpowerd...

Still: I could beat a lot of these guys in a team using 2 e/mo's with spirits bond (doing a mini spike with a r/p dude while I was monking).

Last edited by suiraCLAW; Jul 31, 2006 at 05:49 PM // 17:49..
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Old Jul 31, 2006, 05:46 PM // 17:46   #8
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Quote:
Originally Posted by Legendary Shiz
I actually played Dervish quite a bit, and I noticed something. Most of their high damage enchants are 2 second casts. Basically all of their damage dealing skills (besides the scythe attacks) were 2 second casts. If you can get a half decent interupter, should be pretty easy to shut it down. I know I got shut down by one, one time. It was quite annoying.
Which enchantments were you using? AFAIK all the damage enchantments seen in observer mode were 3/4 second. The best shutdowns (in TA at least) seemed to be landing dazed on one just after they CoPed, blackout, gale, and diversion. Your standard shutdown dom mesmer could easily shutdown one D/Mo, but that left 3 to completely rape your team.
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Old Jul 31, 2006, 05:53 PM // 17:53   #9
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Oh crap, you guys are right. They were 3/4 second. I was talking about the avatars
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Old Aug 02, 2006, 12:47 AM // 00:47   #10
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Default heal properly

i played it quit a lot
and i thought to myself
WOW!! they cant do nothing against me
and thats in most times true

but!
memser can shut down 1 dervish
while a necro with degen hexes will kill the other
and nuker will destroy another
and i think an assasin with high shadow art can piss em off which is fun

thats what i think because they cant heal themselfes properly
they have stupid enchantment that seems cool but if they fail to use it when b4 they get below 50% health they are dead!
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Old Aug 03, 2006, 01:02 PM // 13:02   #11
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Quote:
memser can shut down 1 dervish
A mesmer can only use 2 shutdown skills on those dervish dudes:
- diversion -> but that would require that you need to use it 4 times (this takes 48 seconds) to shut 1 d/mo down.
- blackout -> suicide

Quote:
while a necro with degen hexes will kill the other
CoP...

Quote:
and nuker will destroy another
They have 130 armor, one person can never do more dmg then they can heal.

Quote:
and i think an assasin with high shadow art can piss em off which is fun
1vs1 against a d/mo = suicide
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Old Aug 03, 2006, 03:21 PM // 15:21   #12
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we beat em with a crazy holding teleport smite.

and btw, the only reason the dervs and paras are so powerful is because anet wants you to buy the damn game. It was the same when the sin and rit first came out, they were crazy powerful. Don't worry my little friends, it will all be OK.
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Old Aug 03, 2006, 03:23 PM // 15:23   #13
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We had little trouble against any pure D/Mo team, just using a Shock Axe, Curses Necro, Illusion Mesmer and Boon Prot. It was when we faced three D/Mos and a Monk that we had problems. If they played it fairly intelligently they could keep pressuring our Warrior off the Monk, whilst the Monk kept them up.
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Old Aug 03, 2006, 03:33 PM // 15:33   #14
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I forgot about this, but we also used a ranger spike.
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